![]() Players continue to alternate moves, this time moving a man to an adjacent point. ![]() Any piece can be chosen for the removal, but a piece not in an opponent's mill must be selected, if possible. If a player is able to place three of his pieces in a straight line, vertically or horizontally, he has formed a mill and may remove one of his opponent's pieces from the board and the game. The players determine who plays first, then take turns placing their men one per play on empty points. Nine Men's Morris starts on an empty board. (optional phase) Moving men to any vacant point when a player has been reduced to three men.A player wins by reducing the opponent to two pieces (where he could no longer form mills and thus be unable to win), or by leaving him without a legal move. Players try to form 'mills' - three of their own men lined horizontally or vertically - allowing a player to remove an opponent's man from the game. Each player has nine pieces, or "men", usually coloured black and white. The board consists of a grid with twenty-four intersections or points. Three main variants of Nine Men's Morris are Three-, Six- and Twelve-Men's Morris. Nine Men's Morris is a solved game in which either player can force the game into a draw. The game has also been called Cowboy Checkers and is sometimes printed on the back of checkerboards. The game is also known as Nine Man Morris, Mill, Mills, The Mill Game, Merels, Merrills, Merelles, Marelles, Morelles and Ninepenny Marl in English. Nine Men's Morris is a strategy board game for two players that emerged from the Roman Empire. Even if it is Black's turn, White can remove a black piece each time a mill is formed by moving e3-d3 and then back again d3-e3.
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